Q1 2024 Gaming Industry Report Released,
View Here

Konvoy Ventures is a thesis driven venture capital firm focused on the video gaming industry. We invest in infrastructure technology, tools, and platforms.

Console Gaming Without Hardware

The future of Microsoft's cloud gaming strategy

Microsoft is Positioning for Hardware-Less Console Gaming

The console gaming market is a $57B industry in 2020. In the console market, the primary players are Microsoft (Xbox), Sony (PlayStation), and Nintendo (Switch). Console was the first iteration of gaming back in the 1970s and it remains a key pillar of the $160B video gaming market today.  

In console gaming, Xbox is in 3rd place with 48M units sold since its inception behind Nintendo (55M units) and Sony (109M units). Console gaming platforms seek to attract consumers to its respective ecosystem primarily based on the library of content (game titles) that are included, or even exclusive, to its platform. For example, exclusive titles such as Halo (Xbox), God of War (PlayStation), or Mario Kart (Nintendo). This is not too dissimilar to the competitive dynamics between OTT platforms like Netflix, Hulu, or HBO:GO.  

Similar to the printer/cartridge model, console gaming manufacturers do not make the majority of their revenue by selling the console hardware itself (the “printer”). They make the majority of their revenue on the backend selling subscriptions, in-game purchases, and more (the “ink cartridges”).  

Xbox is in 3rd place by a wide margin compared to Nintendo and Sony. Also, their business is very focused on North America with a less prominent market position internationally. Here are a few interesting stats:  

  • ~65% of Xbox One sales are in North America
  • ~67% of PS4 sales are outside of North America  
  • ~5M more PS4's were sold in the US compared to Xbox One.
  • ~56M more PS4's were sold outside of the US vs Xbox One
  • ~17M more Switch’s were sold outside of the US vs Xbox One  

We believe that this next generation for Xbox will be the last console generation where Microsoft sells a physical hardware console for consumers to have in their homes.  

With the next generation of Xbox coming out in December, 2020, Microsoft is going all in on subscription revenue (bundling services) with a keen focus on cloud services. We believe this is a part of a multi-year plan to eventually eliminate the in-home hardware component. This would dramatically reduce the cost to the consumer on the “entry-fee” to get access to the Xbox ecosystem, thus allowing them to capture more market share against Sony and Nintendo.  

Today, they are taking these first steps by including the hardware purchase into a subscription model alongside Xbox Game Pass (access to 100+ games). This is likely to work exceedingly well vs past generation due to the more affordable Xbox Series S ($299).  

Microsoft’s strategy in this upcoming console generation launch is paving the path for a local hardware-free ecosystem for console gaming. This is a great step forward.

Furthermore, Microsoft has a significant market share in PC operating systems via Windows. This is a unique strategic advantage that Microsoft has versus Sony or Nintendo. Just this year, Microsoft released their premier exclusive franchise, Halo, on PC. Additionally, Microsoft is leveraging their cloud service, xCloud, by including it in the new Xbox Game Pass Ultimate subscription ($14.99). Microsoft’s xCloud will even be available on Android phones in September (read more here).  

In the near future, you may not even have to have an Xbox to have access to all Xbox games via PC (Windows) and mobile (Android). With this innovation, we believe the number of players within the Microsoft gaming ecosystem is poised to grow exponentially and could even overtake Sony and Nintendo.  

Console Gaming Without Hardware

The future of Microsoft's cloud gaming strategy

Welcome to Game Changers, the podcast that takes you beyond the games and into the heart of the gaming industry's future. Brought to you by Konvoy, a Denver-based venture capital firm investing in the platforms and technologies at the frontier of gaming. This podcast is your backstage pass to the pioneers, innovators, and visionaries who are redefining how we play and experience these virtual worlds.

In each episode, your hosts—Josh Chapman, Jason Chapman, and Jackson Vaughan, the founders of Konvoy — invite you to join them for candid and open conversations with the industry's most influential leaders. These guests are the “Game Changers”, the masterminds behind the scenes who've built remarkable enterprises and continue to push the boundaries of what's possible for our industry.

Whether you're a gamer, a tech enthusiast, or a startup aficionado, the Game Changers podcast offers valuable insights, inspiring stories, and exclusive access to the minds shaping the future of the gaming industry. Join us as we explore who these Game Changers are, what they've built, and what they're doing now.

Are you ready to level up your understanding of the gaming industry? Subscribe now to "Game Changers" and embark on a journey that goes beyond the screen to uncover the stories behind the gaming world.