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Konvoy Ventures is a thesis driven venture capital firm focused on the video gaming industry. We invest in infrastructure technology, tools, and platforms.

Gaming Internet Traffic

Gaming engagement grows as the world turns to digital experiences

Growing Gaming Engagement from Time at Home

Video gaming is experiencing a significant uptick due to the masses spending more time at home. This certainly won’t come as a surprise. Below, I’ve listed a few highlights that I found most interesting this week:

Gaming highlights:

  • Video game internet traffic is up 75%, according to Verizon (Motley Fool)
  • Twitch Viewership is up 14% y/y this past week with 239M hours watched. There were still 9.3M hours streamed despite the cancellation of most live in-person esports events. (Dot Esports)
  • Steam (PC gaming marketplace) hit an all-time record of 20.3M concurrent players (Twitter)
  • CS:GO just hit an all-time record of over 1M concurrent players (Steam Charts)
  • Call of Duty: Warzone has now hit 30M players since launching 10 days ago. The battle royale is now the fastest-growing non-mobile game ever, beating both Apex Legends and Fortnite. (The Verge)
  • The Intel Extreme Masters in Katowice saw peak viewership over 1M for the CS:GO tournament, making it one of the most-watched tournaments in esports history. (Esports Charts)

Other interesting highlights

  • Joe Rogan talks about how gaming could be a key part of the future of in-home fitness (Dexerto). To that point, Ring Fit Adventure, a Nintendo exercise game, is selling out of stores worldwide as people look for ways to stay active indoors amid the coronavirus pandemic. (BuzzFeed)
  • Todd Gurley and Michael B. Jordan actively play Call of Duty (Forbes)
  • Formula 1 drivers, Max Verstappen and Lando Norris, have now decided to compete in the world of esports racing. (Reuters)

A few of my takeaways from the above:

  • It’s interesting to see a significant uptick in playing (+75%) yet only a modest increase in viewership (+14%). It seems that most people want to play and be social rather than just watch. The desire for two-way media vs. passive one-way media is clear.
  • The engagement from athletes, actors, and influencers further shows how gaming is quickly becoming a key tenant of culture, lifestyles, and entertainment.