Q4 2022 Gaming Industry Report Released,
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Gaming Internet Traffic

Gaming engagement grows as the world turns to digital experiences

Growing Gaming Engagement from Time at Home

Video gaming is experiencing a significant uptick due to the masses spending more time at home. This certainly won’t come as a surprise. Below, I’ve listed a few highlights that I found most interesting this week:

Gaming highlights:

  • Video game internet traffic is up 75%, according to Verizon (Motley Fool)
  • Twitch Viewership is up 14% y/y this past week with 239M hours watched. There were still 9.3M hours streamed despite the cancellation of most live in-person esports events. (Dot Esports)
  • Steam (PC gaming marketplace) hit an all-time record of 20.3M concurrent players (Twitter)
  • CS:GO just hit an all-time record of over 1M concurrent players (Steam Charts)
  • Call of Duty: Warzone has now hit 30M players since launching 10 days ago. The battle royale is now the fastest-growing non-mobile game ever, beating both Apex Legends and Fortnite. (The Verge)
  • The Intel Extreme Masters in Katowice saw peak viewership over 1M for the CS:GO tournament, making it one of the most-watched tournaments in esports history. (Esports Charts)

Other interesting highlights

  • Joe Rogan talks about how gaming could be a key part of the future of in-home fitness (Dexerto). To that point, Ring Fit Adventure, a Nintendo exercise game, is selling out of stores worldwide as people look for ways to stay active indoors amid the coronavirus pandemic. (BuzzFeed)
  • Todd Gurley and Michael B. Jordan actively play Call of Duty (Forbes)
  • Formula 1 drivers, Max Verstappen and Lando Norris, have now decided to compete in the world of esports racing. (Reuters)

A few of my takeaways from the above:

  • It’s interesting to see a significant uptick in playing (+75%) yet only a modest increase in viewership (+14%). It seems that most people want to play and be social rather than just watch. The desire for two-way media vs. passive one-way media is clear.
  • The engagement from athletes, actors, and influencers further shows how gaming is quickly becoming a key tenant of culture, lifestyles, and entertainment.