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May 22, 2026
Applying agent-based simulation from individuals to entire organizations.
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The term “simulation” spans everything from digital twins to world models to AI-generated personalities designed to predict human behavior and decision-making. This week, we want to broadly categorize the types of simulations emerging in the market today, deep dive into the history of agent-based simulations, and attempt to extrapolate how this could evolve. If we can simulate people, what else can we simulate? The ability to create synthetic entities, whether that is a person, company, or regulator, has the potential to unlock a fundamentally new layer of experimentation, forecasting, and decision-making.
The term simulation is extremely broad and encompasses any activity in which synthetic data or scenarios are used to learn about a real-world phenomenon. This can very broadly be put into three categories:
This paper introduced “generative agents”: AI-powered software agents that simulate believable human behavior by combining large language models with memory, reflection, and planning systems that allow agents to persistently act, form relationships, and make decisions over time. The team at Stanford tested these agents inside a sandbox world inspired by The Sims (a video game world where people simulate real lives in virtual environments), where 25 autonomous agents organically developed complex social behaviors.
The key finding was that if you use a new architecture focused on memory, reflection, and planning, complex social behavior emerges without being explicitly scripted. For example, when one agent was given the goal of hosting a Valentine’s Day party, the agents organically spread invitations, formed new relationships, coordinated plans, and arrived at the party together at the correct time.
The team took this technology and founded Simile.ai, which just raised a $100m Series A round led by Index Ventures. Today, they are focused on “How and why customers, employees, or populations respond to change”.
The Stanford paper proved that AI personas can help forecast human behavior via persona simulation, but in doing so, it also suggests that this could help predict behavior for more complex systems: entities.
If a simulation can be used to create emergent behavior for individually simulated personas, why could it not also be used for individually simulated entities? Instead of 25 individuals with specific goals and incentives who emergently created a Valentine's Day party, why could it not be 25 local coffee shops or competitive parts manufacturers, simulating competitive positioning and strategy?
To understand if this type of entity-level simulation is possible, you have to look at the architecture that was used in the original paper. Emergent behavior was possible due to three main functions:
When translating this to an entity, memory would need to reflect all previous business decisions and the inputs to those decisions over time, both data-driven and otherwise. The reflection process would need to synthesize memory in a way that preserves key decision-making data. And the entity agent's planning would have to reflect each entity's real-world goals and objectives in the simulation and align with management's perspective over time.
This is a daunting task. The amount of data required to inform the memory stage could be enormous and is likely not all accessible in a clean format. Decisions that live in the minds of management teams would need to be captured and codified. Deep domain knowledge would need to be written down in markdown files that capture a range of edge cases. On top of that, it's important to factor in that organizations are collections of people that do not always act logically or in the best interest of the organization as a whole.
And even if this was all possible, in order to put any weight on the decision, robust backtesting would need to be in place to validate the outputs.
While simulating the actions of an entire competitive landscape may still be years away, the technology is likely to emerge in a similar way to digital twins.
So the earliest stages of digital twins were not scalable, Omniverse (the platform created to make it scalable) was built by a large incumbent, and the teams implementing the platform at large corporations were from large IT Services firms. This process seemingly does not leave much room for venture-backed startups, but there are a few companies that have achieved venture-scale returns, and each can teach us a lesson about what can make a strong stand-alone company.
Neither of these takeaways can be viewed in isolation and each is a double-edged sword. Despite running the risk of a smaller outcome, utilizing incumbent formats reduces friction, and non-scalable work is how many startups are forced to begin.
Takeaway: Simulation is a broad category but it is developing rapidly, with everything from world models to agent-based simulations. We are already seeing proof points that agent-based simulations can predict individual behaviors, and there may be an opportunity to take this a step further by predicting the behaviors of companies, regulators, and competitors. While this is still a ways away due to data and backtesting requirements, adoption is likely to take a similar format to how digital twins emerged over time. Simulation companies that own their own data and can move beyond providing white-glove services are likely to be the next unicorns in the simulation space.